Playable Races
Brief overviews of the playable cultures and their gameplay traits. These are starting templates — roleplay can (and should) exceed mechanical labels.
Human (Roman Citizen)
Versatile and adaptable, excelling in civic life, trade, and warfare. Roman citizens navigate politics and command with ease.
Traits: Social Savvy, Adaptable
Stat Bonuses: None - perfectly balanced, fits any class equally well
Abilities: Command Presence (rally your party for a short accuracy boost), Civic Access (5% off shop prices)
Minotaur (Labyrinth Born)
Powerful warriors, descendants of bulls and humans. Fearsome in combat, with horns and hide built for tearing through anything in their way.
Traits: Strength, Resilience
Stat Bonuses: +3 Virtus, +1 Vigor, +20 Max HP, -5 Max MP
Abilities: Bull Rush (a charge that leaves the target unable to act for a turn), Gore (horn strike that can leave a bleeding wound)
Centaur (Forest Guardian)
Half-human, half-horse, roaming the wilds as protectors of forests. Skilled archers and scouts, combining intelligence with equine speed and strength.
Traits: Strength, Agility
Stat Bonuses: +2 Virtus, +2 Agilitas, +5 Max HP, +15 Max SP
Abilities: Galloping Charge (powerful close-quarters attack), Forest Tracker (scout the next room through an exit)
Harpy (Windborne Seeker)
Winged humanoids tied to storms and mountains. Skilled scouts and aerial warriors, perfect for reconnaissance and hit-and-run tactics.
Traits: Flight, Keen Senses
Stat Bonuses: +2 Agilitas, +2 Ingenium, -5 Max HP, +20 Max SP - genuinely flexible between a physical or caster path
Abilities: Innate Flight (take to the air at will, for free - moving between rooms costs a quarter of the stamina), Aerial Assault (bonus attacks from above), Skyward Scout (see through sneaking and invisibility for a time)
Nymph (Descendants of the Wild)
Though their name is drawn from the immortal nature-spirits of old, playable Nymphs are mortal - descendants of a union between nymph and mortal, carrying a fading echo of that divine parent's power. Not goddesses themselves, but never quite ordinary either.
Traits: Nature Affinity, Healing
Stat Bonuses: +3 Ingenium, -5 Max HP, +20 Max MP
Abilities: Boon of the Wilds (heal allies), Ward of the Wilds (a short defensive boost)
Cyclops (Titanic Brute)
Enormous one-eyed giants famed for strength and craftsmanship. Formidable in battle and expert siege engineers shaping the outcome of conflicts.
Traits: Strength, Endurance
Stat Bonuses: +3 Virtus, +2 Vigor, +30 Max HP, -10 Max MP, -5 Max SP
Abilities: Crushing Blow (massive melee damage), Forge Mastery (better odds when crafting at the forge), Intimidating Presence (lowers a target's accuracy and defense)
