Playable Races

Brief overviews of the playable cultures and their gameplay traits. These are starting templates — roleplay can (and should) exceed mechanical labels.

A Roman citizen in toga and senatorial stripe

Human (Roman Citizen)

Versatile and adaptable, excelling in civic life, trade, and warfare. Roman citizens navigate politics and command with ease.

Traits: Social Savvy, Adaptable

Stat Bonuses: None - perfectly balanced, fits any class equally well

Abilities: Command Presence (bonus to leadership/diplomacy), Civic Access (hold/influence positions)

Two armored minotaur warriors in a stone corridor

Minotaur (Labyrinth Born)

Powerful warriors, descendants of bulls and humans. Fearsome in combat and adept at navigating complex terrain like mazes or fortresses.

Traits: Strength, Resilience

Stat Bonuses: +3 Virtus, +1 Vigor, +20 Max HP, -5 Max MP

Abilities: Bull Rush (knock enemies back), Labyrinth Sense (never get lost in complex terrain)

A centaur archer drawing a bow in a moonlit forest

Centaur (Forest Guardian)

Half-human, half-horse, roaming the wilds as protectors of forests. Skilled archers and scouts, combining intelligence with equine speed and strength.

Traits: Strength, Agility

Stat Bonuses: +2 Virtus, +2 Agilitas, +5 Max HP, +15 Max SP

Abilities: Galloping Charge (powerful close-quarters attack), Forest Tracker (excellent movement and tracking in nature)

A harpy with a human face and taloned legs perched on a mountain cliff

Harpy (Windborne Seeker)

Winged humanoids tied to storms and mountains. Skilled scouts and aerial warriors, perfect for reconnaissance and hit-and-run tactics.

Traits: Flight, Keen Senses

Stat Bonuses: +2 Agilitas, +2 Ingenium, -5 Max HP, +20 Max SP - genuinely flexible between a physical or caster path

Abilities: Aerial Assault (bonus attacks from above), Skyward Scout (traverse terrain faster, spot hidden foes)

A nymph-blooded woman with vine markings beside a glowing forest spring

Nymph (Descendants of the Wild)

Though their name is drawn from the immortal nature-spirits of old, playable Nymphs are mortal - descendants of a union between nymph and mortal, carrying a fading echo of that divine parent's power. Not goddesses themselves, but never quite ordinary either.

Traits: Nature Affinity, Healing

Stat Bonuses: +3 Ingenium, -5 Max HP, +20 Max MP

Abilities: Boon of the Wilds (heal allies), Elemental Ward (temporary elemental protection)

A one-eyed cyclops blacksmith working at a forge

Cyclops (Titanic Brute)

Enormous one-eyed giants famed for strength and craftsmanship. Formidable in battle and expert siege engineers shaping the outcome of conflicts.

Traits: Strength, Endurance

Stat Bonuses: +3 Virtus, +2 Vigor, +30 Max HP, -10 Max MP, -5 Max SP

Abilities: Crushing Blow (massive melee damage), Forge Mastery (craft/repair weapons faster), Intimidating Presence (reduce enemy morale)