Playable Races

Brief overviews of the playable cultures and their gameplay traits. These are starting templates — roleplay can (and should) exceed mechanical labels.

A Roman citizen in toga and senatorial stripe

Human (Roman Citizen)

Versatile and adaptable, excelling in civic life, trade, and warfare. Roman citizens navigate politics and command with ease.

Traits: Social Savvy, Adaptable

Stat Bonuses: None - perfectly balanced, fits any class equally well

Abilities: Command Presence (rally your party for a short accuracy boost), Civic Access (5% off shop prices)

Two armored minotaur warriors in a stone corridor

Minotaur (Labyrinth Born)

Powerful warriors, descendants of bulls and humans. Fearsome in combat, with horns and hide built for tearing through anything in their way.

Traits: Strength, Resilience

Stat Bonuses: +3 Virtus, +1 Vigor, +20 Max HP, -5 Max MP

Abilities: Bull Rush (a charge that leaves the target unable to act for a turn), Gore (horn strike that can leave a bleeding wound)

A centaur archer drawing a bow in a moonlit forest

Centaur (Forest Guardian)

Half-human, half-horse, roaming the wilds as protectors of forests. Skilled archers and scouts, combining intelligence with equine speed and strength.

Traits: Strength, Agility

Stat Bonuses: +2 Virtus, +2 Agilitas, +5 Max HP, +15 Max SP

Abilities: Galloping Charge (powerful close-quarters attack), Forest Tracker (scout the next room through an exit)

A harpy with a human face and taloned legs perched on a mountain cliff

Harpy (Windborne Seeker)

Winged humanoids tied to storms and mountains. Skilled scouts and aerial warriors, perfect for reconnaissance and hit-and-run tactics.

Traits: Flight, Keen Senses

Stat Bonuses: +2 Agilitas, +2 Ingenium, -5 Max HP, +20 Max SP - genuinely flexible between a physical or caster path

Abilities: Innate Flight (take to the air at will, for free - moving between rooms costs a quarter of the stamina), Aerial Assault (bonus attacks from above), Skyward Scout (see through sneaking and invisibility for a time)

A nymph-blooded woman with vine markings beside a glowing forest spring

Nymph (Descendants of the Wild)

Though their name is drawn from the immortal nature-spirits of old, playable Nymphs are mortal - descendants of a union between nymph and mortal, carrying a fading echo of that divine parent's power. Not goddesses themselves, but never quite ordinary either.

Traits: Nature Affinity, Healing

Stat Bonuses: +3 Ingenium, -5 Max HP, +20 Max MP

Abilities: Boon of the Wilds (heal allies), Ward of the Wilds (a short defensive boost)

A one-eyed cyclops blacksmith working at a forge

Cyclops (Titanic Brute)

Enormous one-eyed giants famed for strength and craftsmanship. Formidable in battle and expert siege engineers shaping the outcome of conflicts.

Traits: Strength, Endurance

Stat Bonuses: +3 Virtus, +2 Vigor, +30 Max HP, -10 Max MP, -5 Max SP

Abilities: Crushing Blow (massive melee damage), Forge Mastery (better odds when crafting at the forge), Intimidating Presence (lowers a target's accuracy and defense)