Skills & Spells

Every class and race has a full path of growth ahead of it - some abilities come early, some are earned over months of real play. The rarest and most powerful are reserved for those who reach the very top: level 90 and beyond.

Novice
Level 1+
Adept
Level 15+
Veteran
Level 35+
Master
Level 60+

Mythic tier (Level 90+) abilities are marked in gold below - the single most powerful ability each class or race will ever learn.

Augur — Light, Support Caster

LevelAbilityCostEffect
1Cure Wounds5 MPHeals a single ally a moderate amount.
5Auspice4 MPGrants the caster a temporary defense boost.
8Favour of the Sky4 MPGrants an ally a temporary accuracy boost.
15Divine Judgment5 MPA bolt of heavenly light - Augur's basic offensive spell.
20Omen of Weakness5 MPLowers an enemy's defense for a short time.
25Blessing of Fortune5 MPGrants an ally a temporary damage boost.
30Birdsight3 MPReveals who is present in an adjacent room, through a named exit, without entering it.
35Illusory Duplicate5 MPConfuses enemies with illusory copies, making the caster harder to hit for a short time.
40Veil of Night6 MPTurns the caster nearly invisible, making them much harder to hit for a short time.
45Omen of Doom7 MPCurses an enemy with lowered accuracy and damage at once.
50Prophetic Ward8 MPFully absorbs the next hit against the warded target.
60Conjure Weapon6 MPConjures a staff into the caster's hands, its power scaling with the caster's level. Fades after 10 minutes.
65Summon Familiar10 MPCalls a divine bird to fight at the caster's side - owl, eagle, hawk, or phoenix, depending on level.
80Gate8 MPTeleports the caster to one of a small set of known safe locations.
90Wrath of Olympus15 MPCalls down the fury of the sky itself - a devastating lightning strike.

Medicus — Light, Healer/Support

LevelAbilityCostEffect
1Cure Wounds5 MPHeals a single ally a moderate amount.
5Field Dressing4 MPA fast, smaller heal usable mid-combat.
8Antidote's Grace4 MPCures poison and a few other harmful conditions on a single target.
15Bless5 MPGrants an ally a temporary accuracy boost.
20Guardian Spirit6 MPGrants an ally a temporary defense boost.
25Vigor8 MPRestores MP to a target - one of the only ways to recover spent MP outside of resting.
30Purify6 MPCures poison and several other harmful conditions from a single target.
35Divine Favor7 MPGrants an ally both an accuracy and a damage boost at once.
40Mass Cure Wounds10 MPHeals up to five allies at once.
45Cleanse10 MPCures poison and several harmful conditions from up to five allies at once.
50Ward Against Death10 MPThe next fatal blow against the warded target instead leaves them at 1 HP.
60Greater Restoration12 MPHeals a single ally for half their maximum HP.
65Smite the Unclean6 MPA lance of holy light - Medicus's one offensive spell.
80Blessing of Asclepius18 MPResurrects a dead ally, wherever they are.
90Sanctuary20 MPEqual-or-lower-level characters cannot drag the target into a fight at all. Higher-level attackers can try to break through, at a real cost to their own damage if they succeed. Lasts a full hour.

Haruspex — Light, Offense Caster

LevelAbilityCostEffect
1Mark of Decay4 MPA damage-over-time curse that saps enemy strength.
5Grave Chill4 MPLowers a target's accuracy for a short time.
8Weaken Flesh4 MPLowers a target's defense for a short time.
15Rite of the Entrails5 MPCurses a target to take extra damage from all sources for a short time.
20Ritual Flame3 MPA jet of ritual fire - reliable single-target damage.
25Ill Fortune5 MPLowers a target's outgoing damage for a short time.
30Vampiric Touch8 MPDamages a target and heals the caster for half of it.
35Curse of Silence8 MPPrevents a target from casting any spells for a short time.
40Blood Sacrament6 MP + HPConverts a portion of the caster's own health into a devastating burst of damage.
45Doom7 MPA heavy bolt of black doom - strong single-target damage.
50Omen of Ruin8 MPFrightens a target and lowers their accuracy and damage at once.
60Soul Rot9 MPA spreading poison curse that can strike up to three enemies at once.
65Summon Lemures10 MPCalls a restless spirit of the dead to fight at the caster's side, its strength scaling with level.
80Necrotic Storm12 MPA wave of necrotic force striking up to three enemies at once.
90Wail of the Damned16 MPA wail from the underworld striking up to five enemies at once.

Speculator — Medium, Rogue/Scout

LevelAbilityCostEffect
1SneakSPTurn nearly invisible, making yourself much harder to hit. Usable in or out of combat.
5AmbushSPStarts a fight with a burst from hiding, guaranteeing a bonus on your first successful attack. Only you and the target are drawn in.
8Poisoned BladeSPCoats your weapon, applying a poison curse to the target's next hit.
15BackstabSPBonus damage against a target who hasn't yet acted in the fight. Requires already being in combat.
20Field ReportSPReveals a target's current HP and conditions to your whole party at once.
25Precision StrikeSPLowers a target's accuracy for a short time.
35Crippling StrikeSPLowers a target's defense for a short time.
45Smoke and ShadowSPA burst of evasion, making you much harder to hit for a short time.
60VanishSPA stronger, longer invisibility - usable mid-fight, not just before one.
90DeathmarkSPA blade meant for one throat alone - your next attack against the marked target cannot miss and deals heavy bonus damage.

Venator — Medium, Ranger/Hunter

LevelAbilityCostEffect
1MarkSPMarks a target as prey, lowering their accuracy for a short time.
5Keen EyeSPA hunter's focus - grants yourself a temporary accuracy boost.
10EntangleSPA thrown cord, a snare line, a well-placed trip - lowers a target's defense for a short time.
15TrackSPReveals who's present in an adjacent room, through a named exit, without entering it.
20Piercing ShotSPAn armor-ignoring ranged strike.
30Rapid VolleySPA quick volley of shots, striking up to three targets at once.
40SnareSPA hidden trap poisons whatever springs it.
50Call of the WildSPCalls a beast companion to fight at your side - wolf, boar, or something greater, depending on your level.
70Pack TacticsSPA damage boost, but only while an active beast companion is out fighting alongside you.
90Bane of the Wild HuntSPA hunt Artemis herself would envy - a devastating volley striking up to five targets at once.

Gladiator — Medium, Arena Fighter

LevelAbilityCostEffect
1FeintSPA theatrical feint that leaves the target's guard down - lowers their accuracy for a short time.
5Weapon MasterySPChannels years of arena training into your next few strikes - a temporary damage boost.
10Weapon FlourishSPA flashy display of weapon control - a temporary accuracy boost.
15Disarming StrikeSPA precise strike aimed at the weapon hand - lowers a target's outgoing damage for a short time.
20Second WindSPThe crowd's roar carries you through the pain - a short heal-over-time.
30Gory FinishSPA cinematic execute - only works against a target already below 20% HP, but hits hard when it does.
40RiposteSPThe next hit you take triggers an immediate counter-attack against whoever landed it.
50Finishing BlowSPA heavy, direct strike aimed to end a fight quickly.
70FavorSPThe crowd rises to their feet - both an accuracy and a damage boost at once.
90GlorySPA strike worthy of a legend retold for generations - a massive damage finisher.

Legionary — Heavy, Tank

LevelAbilityCostEffect
1Hold the LineSPPlants your feet and draws every eye - a temporary defense boost.
5Shield BashSPA heavy shield strike, driving a target back.
10ProvokeSPDraws a target's focus and rattles their guard - lowers their accuracy for a short time.
15Gladius CleaveSPA close-range cleave, striking up to three enemies in front of you at once.
25Shield WallSPA stronger defensive stance than Hold the Line.
35TestudoSP, groupForms a shield wall, granting up to five allies (use '= party') a temporary defense boost.
45RallySP, groupSteadies the whole unit, granting up to five allies (use '= party') a heal-over-time.
60UnbreakableSPA near-total defensive stance, held longer than any lesser stance.
75Shattering BlowSPA heavy strike aimed to break through even the sturdiest guard.
90Last StandSP, groupThe line that will not break, no matter the cost - a powerful, long-lasting defense boost for up to five allies.

Barbarian — Heavy, Berserker

LevelAbilityCostEffect
1Rage of the NorthSPA berserker's rage - a damage boost, at the cost of your own defense for the same duration.
5Reckless SwingSPA wild, heavy swing with little regard for form.
15War CrySPA roar that shakes nearby enemies' resolve - lowers the accuracy of up to three enemies at once.
20Thundering MaulSPA heavy two-handed strike. Requires an actual two-handed weapon in hand.
30Intimidating RoarSPA roar that leaves a single enemy too frightened to act for a short time.
40FerocitySPA stronger, purer rage than Rage of the North - a bigger damage boost, without the defense cost.
50Reckless AbandonSPA huge damage strike that leaves your own defense down afterward - real risk for real reward.
65UnstoppableSPA powerful, sustained defensive resolve that nothing seems able to shake.
80Earth-Shaking SlamSPA ground-shaking slam striking up to three enemies at once.
90Fury of the FrontierSPA storm of axe and fury the legions still tell campfire stories about - a massive multi-hit rage attack striking up to five enemies at once.

Innate Racial Abilities

Every race carries its own natural gifts, available no matter which class you choose - fewer in number than a class's kit, but yours from birth rather than trained.

Human

LevelAbilityEffect
1Command PresencePassive bonus to leadership and diplomacy checks.
40Civic AccessUnlocks the ability to hold or influence certain civic and political positions.

Minotaur

LevelAbilityEffect
1Bull RushA charging attack that knocks enemies back.
40Labyrinth SenseNever get lost in complex or maze-like terrain.

Centaur

LevelAbilityEffect
1Galloping ChargeBonus damage on the first attack after charging into a fight.
40Forest TrackerExcellent movement and tracking ability in natural terrain.

Harpy

LevelAbilityEffect
1Aerial AssaultBonus attacks and accuracy from striking above your foe.
40Skyward ScoutTraverse terrain faster and spot hidden foes more easily.

Nymph

LevelAbilityEffect
1Boon of the WildsA small innate heal for yourself or an ally.
40Elemental WardTemporary resistance to elemental damage.

Cyclops

LevelAbilityEffect
1Crushing BlowA massive melee strike, limited uses per rest.
40Forge MasteryCraft and repair weapons and armor faster and more effectively.
70Intimidating PresenceReduce nearby enemy accuracy simply by entering a fight.
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Faction Abilities

Beyond race and class, joining one of the city's eight factions (level 10+, by induction only, one at a time) grants a small set of abilities unique to that faction - on top of whatever your race and class already give you.

Imperial Legion

AbilityCostEffect
Muster6 SPSteadies your strikes through disciplined drilling - a temporary accuracy boost.
Forced March5 SPCross several connected rooms in a single command.
RequisitionOnce/dayDemand supply - gold, rations - from a Legion-aligned contact, no questions asked.

Praetorian Order

AbilityCostEffect
Coerce8 SPFreezes a target with sheer authority - they skip their turn entirely.
Censure7 SPFormally silences a target, denying them their spells for a time.
Interrogate5 SPExtract real information from someone who wouldn't otherwise talk.

Hellenic Resistance

AbilityCostEffect
Raid6 SPOne hard guerrilla strike.
SafehouseOnce/dayA sympathizer hides you away and patches you up fully, out of combat.

Cult of Mithras

AbilityCostEffect
Vow6 SPAn oath of protection - harder to hit while it holds.
Aegis7 SPThe brotherhood protects its own - negates the next hit against an ally.
Oath SwornFreeSwear a binding pact with another player - fight at their side and both of you strike truer, but betray the oath and both suffer for it.

Orphic Mysteries

AbilityCostEffect
Dirge7 SPA funeral lament turned weapon, badly unsettling a target.
Rebirth8 SPThe next fatal hit instead leaves the target at 1 HP.
Speak with Dead6 SPAsk the dead one question, and receive a genuine, if cryptic, answer.

Cult of Hecate

AbilityCostEffect
Hex7 SPA classic witch's curse - damage over time.
Curse8 SPMarks a target for doom - the next hit against them can't miss, plus bonus damage.
Scrying5 SPInspect an item's true properties before you buy it.

Cult of Bacchus

AbilityCostEffect
Frenzy7 SPReckless ecstatic power - a real damage boost, with a real accuracy drawback.
Wild Rite10 SPA shared ritual granting up to five allies a damage boost at once.
Libation6 SPA ritual wine-offering that cures a harmful condition on an ally, in or out of combat.

Collegium Umbrae

AbilityCostEffect
Evasion6 SPHarder to hit for a short time.
Wither7 SPA corrupted apothecary's touch - the target hits softer.
Cloak8 SPA longer-lasting Evasion, castable before a fight even starts.
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